What are the common types of large children's playground equipment? What are their respective characteristics?
Release time:
2021-11-12
What are the common types of large children's playground equipment? What are their respective characteristics?
What are the common types of large children's playground equipment? What are their respective characteristics?
The common large-scale children's amusement equipment is mainly divided into four categories, each focusing on different play experiences and ability exercises, and adapted to different ages and scenarios.
1、 Combination slide class: core equipment with composite functions
This is a basic and popular type, with the core being "sliding", often paired with various auxiliary functions.
Core features: It integrates functions such as sliding, climbing, drilling, and balancing, with diverse shapes (such as straight slides, spiral slides, and wave slides), and can meet the needs of multiple children to play at the same time.
Target audience: 3-12 years old, some younger models (slide height<1.5 meters) can be suitable for 2-3 year old children.
Applicable scenarios: Almost all outdoor scenes such as parks, communities, kindergartens, amusement parks, etc. have high requirements for the flatness of the site.
Advantages: Rich gameplay, able to exercise children's limb coordination and spatial perception abilities; Modular design, customizable combinations can be made according to the size of the site.
2、 Climbing and expansion category: focusing on physical fitness and challenges
Climbing "as the core, emphasizing challenge and physical exertion, is a popular choice for older children.
Core features: Common forms include crawling, climbing walls, climbing frames, rope net mazes, etc., with a height usually ranging from 2-5 meters. Some large expansion equipment may have multi-layer structures and pass levels.
Target audience: 6-12 years old, low difficulty crawling (such as short rope nets) can be adapted to children aged 4-6 years old.
Applicable scenarios: Large parks, amusement parks, and study bases that require sufficient safety buffer space to be reserved (with no obstacles within 1.5 meters).
Advantages: Able to exercise children's strength, balance, and concentration with high intensity; Some devices can be set to "obstacle mode" to increase interactivity and fun.
3、 Swing chair category: focusing on interaction and relaxation
With "swing" as the core experience, it has strong interactivity and a more relaxed atmosphere.
Core features: including single person swing, double person swing, multi person swing chair, pirate boat (small children's version), etc., relying on inertia to achieve swing, speed and amplitude can usually be controlled through design.
Target audience: 2-12 years old. The children's swing will be equipped with safety belts, soft bags, and other protective measures, while the adult swing can be used for parent-child play.
Applicable scenarios: Leisure areas in communities, parks, and kindergartens should be kept away from tall trees, streetlights, and other obstacles (to avoid collisions when swaying).
Advantages: Comfortable experience, able to exercise children's balance perception and vestibular function; Strong interactivity, suitable for parent-child or peer play together.
4、 Balance perception class: a basic training device that is friendly to young people
Focusing on the exercise of "balance ability", the overall design is gentler and the protection is denser.
Core features: Common forms include balance beams, rocking bridges, carousels (small outdoor models), trampolines (large combination trampolines), etc. The equipment height is relatively low (usually less than 1.2 meters), and the edges are often treated with soft bags or arcs.
Target audience: Children aged 2-8 years old, which are the core equipment in kindergarten and community children's activity areas.
Applicable scenarios: Kindergartens, community preschool areas, parent-child amusement parks, with small requirements for venue area and flexible layout.
Advantages: High safety, capable of targeted exercise of children's balance and body control abilities; The gameplay is simple and easy to learn, with high acceptance among young children.
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